Petr Ohlídal

Results 340 comments of Petr Ohlídal

> Interesting, But the same problem is also With Fullscreen! are you sure you tried both options? I mean fullscreen with UI-scaling on and off.

Oh, I've got a typo there, IDK why only the linux build failed. By UI scaling I mean the option to make all buttons/labels/progressbars and other UI elements bigger, like...

I finally fixed the typo which was breaking Linux build.

Hello again, apologies for the response lag, daily job kept me busy. Thanks for testing with the extended logging, unfortunately it didn't provide any new insight. No errors, all reports...

> Sorry for the late reply... I dont even use 120hz though.. I have a max 75hz display, and I am mirrored? I am connected to my laptop. glxgears works!...

@cooldudeseven7Dev In order to move this issue forward, we need to isolate working/faulty scenarios. So far we have a mixture of screenshots and information about 2 screens, not knowing exactly...

Closing because of insufficient input.

I fixed the remaining 2 glitches: * **Cannot load flat files from '/projects' dir** - turned out to be an exception due to 'readOnly' flag in OGRE archives. * **When...

Hello there, this is an unusually ambitious project for a guest developer, I like it. To be honest I don't know how OGRE's particle system is used properly - our...

Hmm, I guess we must do this: ``` const float speedFactor = (App::sim_state->GetEnum() == SimState::PAUSED) ? 0.f : App::GetGameContext()->GetActorManager()->GetSimulationSpeed(); // ~~~~~~~ pss[i]->setSpeedFactor(speedFactor); ``` or just `pss[i]->setSpeedFactor(0.f);` once when pausing.