Petr Ohlídal
Petr Ohlídal
I looked into the crash when 2 addonparts tweak the same node. The problem is division by zero, which happens because both axis nodes of a wheel somehow end up...
@Miner34dev > I was thinking about another solution... What about addon categories? Inside the addon parts you could add some drop down menus, Which should allow to only use one...
Resolved by #3151
To be honest, I think the PaGeom grass is ugly and unoptimal either way. PaGeom itself is weird: -"trees" really means custom meshes of any kind- but it only makes...
The new system for grass will come as side effect of #3030 that I keep pointing you to :) I'm intensively focusing on that and it will be done at...
Well thats my wishful thinking anyway. I'll create a prototype grass generator soon, but I can't predict how the community will react, the paged grass isnt ugly 100% of the...
Merged in good faith - I didn't find time to build it.
Oops. The problem will be either in ActorSpawner.cpp `ProcessWings()` or GfxActor.cpp `UpdateFlares()`
SimData.h, line 636 is a suspect - not initialized pointer.
Solution is known - I need to revert my bad decision of limiting eventbox collisions to cabs only: https://github.com/RigsOfRods/rigs-of-rods/commit/d4ec0a0a1db975574938b176d0f16b9b067ce4d7