Petr Ohlídal

Results 340 comments of Petr Ohlídal

Trying again. Same spec as above. Cmake latest. Conan uninstalled just to be sure. ``` rmdir /S /Q "%USERPROFILE%\builds\rigs-of-rods-prebuiltdeps" cmake^ -S "%USERPROFILE%\source\rigs-of-rods"^ -B "%USERPROFILE%\builds\rigs-of-rods-prebuiltdeps"^ -G "Visual Studio 17 2022" pause...

Per Discord comment, I moved the UI Preset combobox to Settings panel: https://discord.com/channels/136544456244461568/189904947649708032/1128419817645424711 I added a whole new tab "UI" to the settings because the tabs feel better ballanced this...

Hi, you're right, those are missing. I'll go for `cruisecontrol_active` and the rest. Also it looks like the dash system still lives in the past regarding to lights. So I'll...

Right, memory failed me again. Docs need to update. Also consider difflock and xWD https://discord.com/channels/136544456244461568/189904947649708032/1205431235392970832 Also to be considered: glowplugs https://discord.com/channels/136544456244461568/189904947649708032/1205514849166172160

*`*Jaw dropped*`* The white vehicles are because of 'nicemetal.cg' shader which is automatically used by our 'managedmaterials' material generator feature of the .truck def. I think it could be replaced...

Right. All our contacts are evaluated as node vs. surface, where surface is in charge of all the properties, node is dimensionless and frictionless point only. Tires are no exception,...

Oh right, I forgot the 'friction coef' parameter of 'set_node_defaults' directive. So I was mistaken, the node actually does affect it's friction, the code is in Collisions.cpp, `primitiveCollision()`. Thanks Mike....

Sorry about the delay on my end, I'll catch up on weekend. Btw the button is a nice touch. PS: on second look, it's not obvious to me what the...

There's a bug - when using controller, the smoothing only affects centering, not the actual steering: https://discord.com/channels/136544456244461568/189904947649708032/1216845086956982385

Progress. I added `Ogre::MovableObject` to the API and inspector. in OGRE, everything you can render is a movable object - most often 'Entity' but also 'ManualObject', 'ParticleSystem', 'BillboardSet' etc. It...