omar
omar
This is currently by design, we only allocate a few numbers of bits for capacity. Since the world is now using mostly 64-bit compiler we should probably redesign the data...
When `num_matches == 0` in the `repl_diff > 0` we could early out to avoid owning/copying a non-owned string.
The type was designed to be compact. We currently don't even use 32-bits for size but 21-bits which is even lower, so your statement seems to be coming from a...
> Note to self: Another approach would be to render a custom Scrollbar based on ImGui::Scrollbar You can call `ScrollbarEx()` directly for that. I'm not sure I understand/follow the rest...
> I'm not sure if I'm using ImGui in the right way like this. I think I'm telling ImGui the size of the canvas using ItemAdd and ItemSize but I'm...
> I'll try SetCursorPos as well, although it kind of feels counter intuitive? Well, CursorMaxPos record the maxmum position that has ever been reach, so it makes sense there that...
**edited a few times** FYI as of current GLFW, using Microsoft IME to input e.g. Japanese, the key pressed during IME inputs seems to reach the application directly via regular...
OK so what is happening is, in my application I am using wParam which contains virtual key-code and can be filtered by IME. GLFW in translateKey() uses HIWORD(lParam)&0x1FF which is...
Chiming in. For ProDGB Daniel choose to use Scintilla which is a full-featured widget and adapt it for rendering in ImGui. Scintilla is a rather complex but does everything. See...
@SaschaWillems @Ziflin Curious if you have any after-the-fact comment/suggestion on the problem you @Ziflin described? I'm also trying to implement multiple viewport and wondering what assumption I can make about...