omar
omar
All the prototypes are using opposite names currently: ``` CIMGUI_API bool igArrowButton(ImStrv str_id,ImGuiDir dir); CIMGUI_API bool igArrowButton_Strv(const char* str_id,ImGuiDir dir); ``` Should be ``` CIMGUI_API bool igArrowButton(const char* str_id,ImGuiDir dir);...
I'm really confused, this is all output in the SAME `cimgui.h` instead of `cimgui_internal.h` ? This is a recipe for disaster where people would 1) get confused by the mixture...
I understand this may not be easy to implement but shouldn't we at least have an open issue for it? I think that along with #139 this is very important...
While looking at cimgui.h today I came with the idea that if cimgui_internal.h is more work to achieve, in the meantime MAYBE it would be possible to move the internal...
Using Visual Studio 2019 (Version 16.4.5) and it still doesn't get `trim_trailing_whitespace` right (and perhaps others..) or maybe I'm not able to make it work with VS2019 (tried adding .editorconfig...
Perhaps `PlotStatus` should be an optional out structure which would include information about hovered element, so the code can submit their own custom tooltips?
Hello and thanks for the PR. See #2291 API wise I don’t believe adding new bool arguments to all those functions is going to be the right thing to do....
I'll kick this off with general plugs to some of our big sponsors: **Blizzard** https://news.blizzard.com/en-us/blizzard/23768911/create-a-new-universe-with-us https://careers.blizzard.com/global/en/c/engineering-jobs **Ubisoft** https://www.ubisoft.com/en-us/company/careers/search?teams=Programming https://www.ubisoft.com/en-us/company/careers/search?query=imgui **Supercell** https://supercell.com/en/careers/
A few that seems still open: **Thales** Frontend GDB avec Dear ImGui en Rust (Rennes, France) https://g.co/kgs/QtDzp2 **Wolcen Studio**: Tools Programmer (Nice, France) https://jobsinmotion.art/companies/jobs-in-motion/job_offers/74 **Electronic Arts**: Senior Tools Engineer (Apex...
**MSG Sphere Studio**: Graphics Software Engineer (Burbank, California) https://www.creativeheads.net/job/21979/graphics-software-engineer-in-burbank