omar

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Clicked on your name revealed this old unanswered issue :) For ref you were using IMGUI_VERSION=19196 and 19198 reorganized some of this, e.g. a9e5382, which probably solved some of it....

The main _NoInputs flag should make windows 100% clickthrough, but I don’t understand the images you posted and how they relate to your request. Are you expecting clickthroughness to be...

I am rather puzzled by this. You are highlighting a real problem if using `SDL_SetRenderScale()` but it seems like absolutely nothing in this PR was tested? - Variables scaleX/scaleY are...

Also see https://wiki.libsdl.org/SDL3/SDL_ConvertEventToRenderCoordinates

Hello, Could you post repro of shapes that are noticeably affected? If I try: ```cpp ImDrawList* draw_list = ImGui::GetForegroundDrawList(); draw_list->PathLineTo(ImVec2(100, 100)); draw_list->PathLineTo(ImVec2(200, 100)); draw_list->PathLineTo(ImVec2(200, 100.00001f)); draw_list->PathLineTo(ImVec2(100, 300.0f)); draw_list->PathStroke(IM_COL32_WHITE, 0, 3.0f);...

Maybe @pthom would know? Try PlutoSVG instead it seems more up to date than LunaSVG.

> AddCustomRectFontGlyph is a good way? Yes. But notice this issue, you need to mark the glyph as colored: https://github.com/ocornut/imgui/issues/8133#issuecomment-2462312266

> theming imgui and sharing a theme is really not possible. It is possible, as you just linked to a thread with plenty of shared themes. > My initial thoughts...

Linking to #7797 FYI this function is imgui_internal.h and is experimental and for my own research, I'm not expecting people to be using this at this point.