omar
omar
It’s well known what needs to be done, but SDL Renderer for some backends creates one device per renderer making the textures non sharable. See my link https://github.com/ocornut/imgui/issues/7675#issuecomment-2156454617 I can...
Hello, Thanks for your PR. Due to the rather complex nature of the widget and this adding a little bit of complexity on top, I would like to come with...
I guess you would call CalcTextSize() with the “Hello w” string subset.
~~But i don’t think you would need to care about screen coordinates, only cursor positions.~~
Linking to #6210
- Use Tools->Debug Log->IO to visualize calls to `io.AddInputCharacter()` and verify if there are correct. - How do you create your win32 window? Make sure to use `CreateWindowW()` and not...
(1) Can you compile example_win32_directx11 and test on it? (You don't need to load Korean font, just look at Debug Log->IO if the value are correct) (2) Does this makes...
This will make every imgui window use a platform (Windows) window created by the backend. Presumably, even with the flag disabled, if you move a window out of the main...
I believe the problem is that the vcpkg version may not compiled not for Unicode but for multi-byte mode and our code in `ImGui_ImplWin32_CreateWindow()` use the default: ```cpp vd->Hwnd =...
This was part of 1.91.3 but unfortunately vcpkg hasn't updated yet and is still on 1.91.0.. There is an unmerged PR for vcpkg: https://github.com/microsoft/vcpkg/pull/41693