omar

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Linking to #8031 as it seems similar.

As per various request, I'm investigating this now. - Displaying a fixed symbol e.g. `--` works for Drags but in the case of Sliders and Input would largely decrease affordance...

Some additional note: - Your change in `TempInputScalar()` appears to make sense but effectively `TempInputText()` wouldn't return true on Enter so it doesn't seem to support the case it's trying...

I hope to tackle those soon in a batch, but I would like to ask: can you clarify which setup are you using where window size is != framebuffer size...

But, this would only be useful if someone was setting `FramebufferScale`, where and how are you setting it? Win32 backend doesn't set it and use ClientRect size to set `io.DisplaySize`....

I'll have to try exclusive fullscreen to dig further, but since I assumed this field would never be set to != 1.0f on Windows it is probably harmless to merge...

> Exclusive fullscreen causes this for example - you can have resolution set to 1920x1080 but on 4k display, client size is getting reported as 3840x2160, messing the cursor positions...

I have merged this as ba513ba804c87635f7bcb3a054a463598a0a332d and added DX10 and DX11. I can't really understand how/why you are using this, but it's been useful to experiment and reason about Windows...

Nope, there's no standard control for it yet you'd have to write one. It's actually one of our oldest open issue: #76

Thank you for updating this. `EMSCRIPTEN_USE_GLFW3` seems a little confusingly named. Maybe I would use a more explicit name: `EMSCRIPTEN_USE_PORT_CONTRIB_GLFW3` vs `EMSCRIPTEN_USE_EMBEDDED_GLFW3` ? I'll read the rest when I have...