omar
omar
I think it is a legitimate idea and I am happy to investigate further. You may also see all ImGuiStyle colors to zero temporarily, this will have the same effect...
Disclaimer I haven't read this thread nor the other carefully yet, but I have been meaning to add a concept of decorated child windows, aka windows that looks normal but...
Hello, Could you ensure the new symbols use matching code style? - `surfaceConfiguration` -> `wgpu_surface_configuration` - `surfaceResize()` -> `ResizeSurface()` - `wgpuSurfaceConfigure( wgpu_surface, (WGPUSurfaceConfiguration *) &surfaceConfiguration );` -> `wgpuSurfaceConfigure(wgpu_surface, (WGPUSurfaceConfiguration*)&surfaceConfiguration);` -...
In addition, if I try to compile `example_glfw_wgpu/` *BEFORE* your change using Dawn, I get many other errors (which are not the one you are aiming to fix). ```cpp imgui_impl_wgpu.cpp(66,41):...
FYI i have just added support for the new `ImGuiBackendFlags_RendererHasTextures` protocol in the WebGPU/WGPU backend: 571dae9, which is likely to create conflicts with this PR. Please rebase over latest as...
Hello, Some comments. The files in libs/webgpu/ seems problematic to me, design wise. (1) - Could glfw_wgpu.c, sdl2_wgpu.c, sdl3_gpu.c all be part of the respective backends (e.g. imgui_impl_glfw), each with...
> Just specifying to be clear: in MacOS build I will have to enable/add the COMPILE_FLAGS -x objective-c++ for imgui_impl_xxxx.cpp, to access the MetalLayer classes. (although existing C++ code should...
I am not reproducing this behavior when I test it locally. You can try it with: ```cpp ImGui::SetNextWindowSize(ImVec2(200, 200)); ImGui::Begin("DisabledInput", nullptr, ImGuiWindowFlags_NoInputs); ImGui::Text("io.WantCaptureMouse = %d", io.WantCaptureMouse); ImGui::Text("io.WantCaptureKeyboard = %d", io.WantCaptureKeyboard);...
The "DisabledInput" doesn't catch input but the "Entities" window behind it does.
Linking to #8439 #8139 for text wrapping code. My problem is that text size calculation is generally very hot path (admittedly wrapped text not as frequent). I've got another version...