Nicholas Freybler
Nicholas Freybler
Hello @llMADNESSll, I see online that Dishonored makes use of Windows DirectInput. If you can confirm this in `d3d9.log` (found in the remix install path, then search for "DirectInput"), I...
Hi @Ekozmaster, thanks for your suggestion! Given that MDLs are not guaranteed to be backwards compatible -- yet so far all have been -- we recommend that if you update...
Hi @mvrxxx, thanks for the info. “LSS USD Plugins failed” is a red herring, as it is referring to a feature that was never used that is likely going to...
Hi @Niki2a44, the Capturer will not work if Remix is unable to prepare scene data and actually inject ray tracing. Can you confirm whether you see a different render from...
Hi @Niki2a44 , can you please also include the bridge logs as well? `X3TC_d3d9.log` is the dxvk log, but we would also need the `d3d9.log` (which should be near the...
Hi @Ekozmaster, several fixes for better handling of capture handedness and orientation have gone in since your report. Can you please try [the latest build](https://github.com/NVIDIAGameWorks/dxvk-remix/actions/runs/7768733302) and let us know whether...
Hi again @Ekozmaster, we have once again made siginificant improvements in our auto detection of handedness and orientation, and have fixed some bugs related to how the captures correct for...
@Ekozmaster I took another look at your configs. Have you confirmed that `rtx.zUp` is correct and the game is not y-up (`False`)? And I see the line `rtx.captureInstanceStageName = capture_2024-01-23_23-19-11.usd`...
Thanks for making all these changes! A couple things to note: 1. Part of the reason for my delay in getting back to you is because we've been implementing a...