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Unable to capture scene on AMD card

Open mvrxxx opened this issue 1 year ago • 5 comments

I have tried to capture a scene with remix but on amd card this is not working. In the logs there is a warning saying that LSS USD Plugins failed to load. The usd folder is in .trex folder so is not missing.

  • I am using remix-0.2.0, bridge-remix-b41ad87-29-release and dxvk-remix-49711d9-251-release
  • GPU: AMD RX 7900 XTX
  • Driver version: 23.9.2
  • The game is Chess Titans (32Bit)

LOGS

  • NvRemixBridge.log [20:14:23.902] info: No default config found for: E:\Games\Chess Titans 32bits\chess.exe [20:14:23.902] info: Trying to open config file: E:\Games\Chess Titans 32bits.trex\bridge.conf [20:14:23.902] info: Found user config file: E:\Games\Chess Titans 32bits.trex\bridge.conf [20:14:23.903] info: ================== [20:14:23.903] info: NVIDIA RTX Remix Bridge Server [20:14:23.903] info: ================== [20:14:23.903] info: Version: remix-0.2.0+b41ad875 [20:14:23.903] info: Running in x64 mode! [20:14:23.903] info: Launched server with GUID 52f22bb4-6daa-4992-91ac-cdc25b00fa16 [20:14:23.903] info: Server started up, waiting for connection from client... [20:14:23.903] info: Registering exit callback in case client exits unexpectedly. [20:14:23.904] info: Registering message channel for asynchronous message handling. [20:14:23.904] info: Initializing D3D9... [20:14:23.904] info: Message channel MessageChannelServer established. [20:14:24.033] info: D3D9 interface object creation succeeded! [20:14:24.034] info: Loaded D3D9 from E:\Games\Chess Titans 32bits.trex\d3d9.dll [20:14:24.034] info: Version of d3d9 loaded is DXVK [20:14:24.034] info: Sync request received, sending ACK response... [20:14:24.034] info: Done! Now waiting for client to consume the response... [20:14:24.034] info: Handshake completed! Now waiting for incoming commands... [20:14:25.105] info: Server side D3D9 Device created successfully! [20:14:36.451] info: Exception 0xc0000005 at 00007FFDD4840DEC! Saving minidump to 'E:\Games\Chess Titans 32bits.trex\NvRemixBridge.exe_20230922_201436.dmp' [20:14:36.452] info: Exception 0xc0000005 at 00007FFDD4840DEC! Saving minidump to 'E:\Games\Chess Titans 32bits.trex\NvRemixBridge.exe_20230922_201436.dmp' [20:14:36.453] err: CreateFile() failed with 5

  • d3d9.log [20:14:23.746] info: No default config found for: E:\Games\Chess Titans 32bits\chess.exe [20:14:23.747] info: Trying to open config file: E:\Games\Chess Titans 32bits.trex\bridge.conf [20:14:23.747] info: Found user config file: E:\Games\Chess Titans 32bits.trex\bridge.conf [20:14:23.747] info: ================== [20:14:23.747] info: NVIDIA RTX Remix Bridge Client [20:14:23.747] info: ================== [20:14:23.747] info: Version: remix-0.2.0+b41ad875 [20:14:23.747] info: Loaded d3d9.dll from E:\Games\Chess Titans 32bits\chess.exe [20:14:23.828] info: DirectInput8 hook attached. [20:14:23.845] info: DirectInput hook attached. [20:14:23.846] info: Initializing new shared memory object. [20:14:23.847] info: Initializing new shared memory object. [20:14:23.848] info: Initializing new shared memory object. [20:14:23.878] info: Initializing new shared memory object. [20:14:23.889] info: Launching server with GUID 52f22bb4-6daa-4992-91ac-cdc25b00fa16 [20:14:23.893] info: Process set as DPI aware [20:14:23.893] info: Sending SYN command, waiting for ACK from server... [20:14:24.034] info: Ack received! Handshake completed! Telling server to continue waiting for commands... [20:14:24.896] info: Creating a NON thread-safe D3D9 device. [20:14:25.218] info: Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake complete. [20:14:36.603] err: The server process has unexpectedly exited, shutting bridge down until next game relaunch! [20:14:36.604] info: [Uptime] Server (estimated): 12s [20:14:37.455] warn: Still waiting on the Present semaphore to be released... [20:14:37.456] err: Bridge was disabled while waiting on the Present semaphore, aborting current operation! [20:14:46.291] info: Client window became inactive, disabling timeouts for bridge client... [20:15:04.195] info: Client window became active, reenabling timeouts for bridge client... [20:15:07.708] info: Client window became inactive, disabling timeouts for bridge client... [20:15:07.750] info: About to unload bridge client. [20:15:07.750] info: Sending Terminate command to server... [20:15:08.745] err: Timeout waiting for clean server termination. Moving ahead anyway. [20:15:08.745] info: Most recent Device Queue commands sent from Client [20:15:08.745] info: Command sent: IDirect3DDevice9Ex_Present [20:15:08.745] info: Command sent: IDirect3DDevice9Ex_EndScene [20:15:08.745] info: Command sent: IDirect3DDevice9Ex_SetVertexDeclaration [20:15:08.745] info: Command sent: IDirect3DDevice9Ex_DrawIndexedPrimitive [20:15:08.745] info: Command sent: IDirect3DDevice9Ex_SetIndices [20:15:08.745] info: Command sent: IDirect3DDevice9Ex_SetStreamSource [20:15:08.745] info: Command sent: IDirect3DDevice9Ex_SetVertexDeclaration [20:15:08.745] info: Command sent: IDirect3DDevice9Ex_SetTransform [20:15:08.745] info: Command sent: IDirect3DDevice9Ex_SetTransform [20:15:08.745] info: Command sent: IDirect3DDevice9Ex_SetTransform [20:15:08.745] info: Most recent Device Queue commands received by Server [20:15:08.746] info: Command received: IDirect3DDevice9Ex_Present [20:15:08.746] info: Command received: IDirect3DDevice9Ex_EndScene [20:15:08.746] info: Command received: IDirect3DDevice9Ex_SetVertexDeclaration [20:15:08.746] info: Command received: IDirect3DDevice9Ex_DrawIndexedPrimitive [20:15:08.746] info: Command received: IDirect3DDevice9Ex_SetIndices [20:15:08.746] info: Command received: IDirect3DDevice9Ex_SetStreamSource [20:15:08.747] info: Command received: IDirect3DDevice9Ex_SetVertexDeclaration [20:15:08.747] info: Command received: IDirect3DDevice9Ex_SetTransform [20:15:08.747] info: Command received: IDirect3DDevice9Ex_SetTransform [20:15:08.747] info: Command received: IDirect3DDevice9Ex_SetTransform [20:15:08.747] info: Most recent Module Queue commands sent from Client [20:15:08.747] info: Command sent: IDirect3D9Ex_GetAdapterMonitor [20:15:08.747] info: Command sent: IDirect3D9Ex_CheckDeviceFormat [20:15:08.747] info: Command sent: IDirect3D9Ex_GetAdapterMonitor [20:15:08.747] info: Command sent: IDirect3D9Ex_CheckDeviceFormat [20:15:08.748] info: Command sent: IDirect3D9Ex_CheckDeviceFormat [20:15:08.748] info: Most recent Module Queue commands received by Server [20:15:08.748] info: Command received: IDirect3D9Ex_GetAdapterMonitor [20:15:08.748] info: Command received: IDirect3D9Ex_CheckDeviceFormat [20:15:08.748] info: Command received: IDirect3D9Ex_GetAdapterMonitor [20:15:08.748] info: Command received: IDirect3D9Ex_CheckDeviceFormat [20:15:08.748] info: Command received: IDirect3D9Ex_CheckDeviceFormat [20:15:08.748] info: Shutdown cleanup successful, exiting now! [20:15:08.748] info: DirectInput8 hook detached. [20:15:08.748] info: DirectInput hook detached. [20:15:08.749] info: [Uptime]: 44s

  • chess_d3d9.log info: Game: chess.exe info: DXVK_Remix: remix-0.2.0+49711d97 info: Init config: User info: Looking for config: User info: Attempting to parse: dxvk.conf at CWD("E:\Games\Chess Titans 32bits")... info: Found config file: dxvk.conf info: Parsed config file. info: User configuration: info: d3d9.adapterOverride = 0 info: dxvk.hud = 0 info: rtx.enableVolumetricsInPortals = False info: rtx.uiTextures = 0xE98C4775364F9F84, 0x68B9D80A66061554, 0xDCEA874EDF029D7D, 0x568BCAA68DD6CD7D, 0x3CDC0DB426793FFD, 0xF5034DFADE75B0EE, 0x27B51E22FE0571FE, 0xD013FD925D6648E2, 0xF6A2F14A0553A383, 0x32C93E3FE848E283, 0x4B5AB61B378EEC69, 0xA36AAE508044A8A9, 0xA10F59B10B72C7CB, 0xC24CCCB3193FAAF1, 0x7291E2CB2DC0A578, 0x496910323DF15078, 0x158DD5E8F83FAA37, 0x58B7F17A8CA8F09D, 0xE86A707FC9B71A51 info: rtx.defaultToAdvancedUI = True info: rtx.enableIndirectTranslucentShadows = True info: rtx.legacyMaterial.roughnessConstant = 1 info: rtx.enableDirectTranslucentShadows = True info: rtx.legacyMaterial.metallicConstant = 0 info: rtx.enableVsync = 0 info: rtx.postfx.enable = False info: rtx.fusedWorldViewMode = 1 info: rtx.enableVolumetricLighting = False info: rtx.graphicsPreset = 4 info: rtx.pathMaxBounces = 2 info: rtx.enableUnorderedResolveInIndirectRays = False info: rtx.blockInputToGameInUI = False info: rtx.zUp = False info: rtx.resolveOpaquenessThreshold = 0 info: rtx.resolveTransparencyThreshold = 0 info: rtx.ignoreTextures = 0x2D3A0730206AB708, 0x1E3C99F1480C97D2 info: rtx.skyBoxTextures = 0xFE74C374EB9DD4DC, 0xF832050E81101534, 0xCD6C20B35A310672 info: rtx.worldSpaceUiTextures = 0xBD3C306B12793FFE, 0x9F5B137823207C76, 0x5C6912A4C7D225DE, 0xBAA94FA0BC58F910, 0x38640BC587139415 info: Init config: App info: Looking for config: App info: Did not find app config for executable: E:\Games\Chess Titans 32bits\chess.exe info: Set startup config. info: Init config: RtxUser info: Looking for config: RtxUser info: Attempting to parse: rtx.conf at CWD("E:\Games\Chess Titans 32bits")... info: Found config file: rtx.conf info: Parsed config file. info: RtxUser configuration: info: rtx.isReflexEnabled = false info: rtx.autoExposure.autoExposureSpeed = 2 info: rtx.instanceOverrideInstanceIdx = 2147483647 info: rtx.captureInstanceStageName = capture_2023-09-22_17-52-56.usd info: rtx.dlfg.enable = False info: rtx.autoExposure.evMaxValue = 2 info: rtx.autoExposure.evMinValue = -10 info: rtx.localtonemap.mip = 16 info: rtx.autoExposure.exposureAverageMode = 0 info: rtx.isShaderExecutionReorderingSupported = False info: rtx.bloom.intensity = 0.028 info: rtx.worldSpaceUiTextures = 0x9F5B137823207C76, 0x5C6912A4C7D225DE, 0xBD3C306B12793FFE, 0xBAA94FA0BC58F910, 0x38640BC587139415, 0x1E3C99F1480C97D2 info: rtx.bloom.sigma = 0.168 info: rtx.dlssPreset = 2 info: rtx.effectLightIntensity = 2 info: rtx.effectLightRadius = 1 info: rtx.postfx.enable = True info: rtx.fusedWorldViewMode = 2 info: rtx.enableFog = False info: rtx.ignoreGamePointLights = True info: rtx.enableUnorderedEmissiveParticlesInIndirectRays = True info: rtx.fallbackLightDirection = -0.8, -1.1, 1.4 info: rtx.enableUnorderedResolveInIndirectRays = True info: rtx.enableVolumetricLighting = True info: rtx.upscalerType = 3 info: rtx.postfx.vignetteIntensity = 1.42 info: rtx.fallbackLightAngle = 2 info: rtx.fallbackLightMode = 2 info: rtx.fogColorScale = 1.42 info: rtx.fallbackLightRadiance = 35, 35, 35 info: rtx.ignoreGameDirectionalLights = True info: rtx.ignoreGameSpotLights = True info: rtx.lightConverter = 0x5C6912A4C7D225DE info: rtx.renderPassGBufferRaytraceMode = 0 info: rtx.localtonemap.exposure = 0.06 info: rtx.opaqueMaterial.layeredWaterNormalEnable = False info: rtx.tonemap.exposureBias = -4 info: rtx.postfx.vignetteRadius = 0.789 info: rtx.renderPassIntegrateIndirectRaytraceMode = 0 info: rtx.taauPreset = 3 info: rtx.resolutionScale = 1 info: rtx.tonemap.contrast = 0.98 info: rtx.tonemap.finalizeWithACES = True info: Set custom config. info: Init config: RtxMod info: No base game mod path found. Skipping initilization. info: Effective (combined) configuration: info: d3d9.adapterOverride = 0 info: dxvk.hud = 0 info: rtx.defaultToAdvancedUI = True info: rtx.captureInstanceStageName = capture_2023-09-22_17-52-56.usd info: rtx.enableVolumetricsInPortals = False info: rtx.uiTextures = 0xE98C4775364F9F84, 0x68B9D80A66061554, 0xDCEA874EDF029D7D, 0x568BCAA68DD6CD7D, 0x3CDC0DB426793FFD, 0xF5034DFADE75B0EE, 0x27B51E22FE0571FE, 0xD013FD925D6648E2, 0xF6A2F14A0553A383, 0x32C93E3FE848E283, 0x4B5AB61B378EEC69, 0xA36AAE508044A8A9, 0xA10F59B10B72C7CB, 0xC24CCCB3193FAAF1, 0x7291E2CB2DC0A578, 0x496910323DF15078, 0x158DD5E8F83FAA37, 0x58B7F17A8CA8F09D, 0xE86A707FC9B71A51 info: rtx.dlssPreset = 2 info: rtx.enableIndirectTranslucentShadows = True info: rtx.tonemap.contrast = 0.98 info: rtx.enableDirectTranslucentShadows = True info: rtx.tonemap.finalizeWithACES = True info: rtx.legacyMaterial.roughnessConstant = 1 info: rtx.legacyMaterial.metallicConstant = 0 info: rtx.enableVsync = 0 info: rtx.enableFog = False info: rtx.fusedWorldViewMode = 2 info: rtx.postfx.enable = True info: rtx.enableVolumetricLighting = True info: rtx.bloom.intensity = 0.028 info: rtx.isShaderExecutionReorderingSupported = False info: rtx.graphicsPreset = 4 info: rtx.pathMaxBounces = 2 info: rtx.fallbackLightDirection = -0.8, -1.1, 1.4 info: rtx.enableUnorderedResolveInIndirectRays = True info: rtx.enableUnorderedEmissiveParticlesInIndirectRays = True info: rtx.ignoreGamePointLights = True info: rtx.blockInputToGameInUI = False info: rtx.zUp = False info: rtx.resolveOpaquenessThreshold = 0 info: rtx.resolveTransparencyThreshold = 0 info: rtx.autoExposure.evMaxValue = 2 info: rtx.dlfg.enable = False info: rtx.ignoreTextures = 0x2D3A0730206AB708, 0x1E3C99F1480C97D2 info: rtx.skyBoxTextures = 0xFE74C374EB9DD4DC, 0xF832050E81101534, 0xCD6C20B35A310672 info: rtx.bloom.sigma = 0.168 info: rtx.worldSpaceUiTextures = 0x9F5B137823207C76, 0x5C6912A4C7D225DE, 0xBD3C306B12793FFE, 0xBAA94FA0BC58F910, 0x38640BC587139415, 0x1E3C99F1480C97D2 info: rtx.isReflexEnabled = false info: rtx.instanceOverrideInstanceIdx = 2147483647 info: rtx.autoExposure.autoExposureSpeed = 2 info: rtx.autoExposure.evMinValue = -10 info: rtx.autoExposure.exposureAverageMode = 0 info: rtx.localtonemap.mip = 16 info: rtx.effectLightIntensity = 2 info: rtx.effectLightRadius = 1 info: rtx.fallbackLightAngle = 2 info: rtx.postfx.vignetteIntensity = 1.42 info: rtx.upscalerType = 3 info: rtx.fallbackLightMode = 2 info: rtx.fallbackLightRadiance = 35, 35, 35 info: rtx.fogColorScale = 1.42 info: rtx.ignoreGameDirectionalLights = True info: rtx.ignoreGameSpotLights = True info: rtx.lightConverter = 0x5C6912A4C7D225DE info: rtx.localtonemap.exposure = 0.06 info: rtx.renderPassGBufferRaytraceMode = 0 info: rtx.opaqueMaterial.layeredWaterNormalEnable = False info: rtx.postfx.vignetteRadius = 0.789 info: rtx.tonemap.exposureBias = -4 info: rtx.renderPassIntegrateIndirectRaytraceMode = 0 info: rtx.resolutionScale = 1 info: rtx.taauPreset = 3 info: Geometry generation hash rule: info: positions info: indices info: texcoords info: geometrydescriptor info: vertexlayout info: vertexshader info: Geometry asset hash rule: info: positions info: indices info: geometrydescriptor info: Built-in extension providers: info: Win32 WSI info: OpenVR info: OpenXR info: OpenVR: could not open registry key, status 2 info: OpenVR: Failed to locate module info: Enabled instance extensions: info: VK_KHR_external_memory_capabilities info: VK_KHR_external_semaphore_capabilities info: VK_KHR_get_physical_device_properties2 info: VK_KHR_get_surface_capabilities2 info: VK_KHR_surface info: VK_KHR_win32_surface info: Enabled Layer Names: info: D3D9: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT info: AMD Radeon RX 7900 XTX: info: Driver: 2.0.283 info: Vulkan: 1.3.262 info: Memory Heap[0]: info: Size: 32473 MiB info: Flags: 0x0 info: Memory Type[1]: Property Flags = 0x6 info: Memory Type[3]: Property Flags = 0xe info: Memory Type[5]: Property Flags = 0xc6 info: Memory Type[7]: Property Flags = 0xce info: Memory Type[9]: Property Flags = 0x6 info: Memory Type[11]: Property Flags = 0xe info: Memory Type[13]: Property Flags = 0xc6 info: Memory Type[15]: Property Flags = 0xce info: Memory Heap[1]: info: Size: 24560 MiB info: Flags: 0x3 info: Memory Type[0]: Property Flags = 0x1 info: Memory Type[2]: Property Flags = 0x7 info: Memory Type[4]: Property Flags = 0xc1 info: Memory Type[6]: Property Flags = 0xc7 info: Memory Type[8]: Property Flags = 0x1 info: Memory Type[10]: Property Flags = 0x7 info: Memory Type[12]: Property Flags = 0xc1 info: Memory Type[14]: Property Flags = 0xc7 info: D3D9: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT info: AMD Radeon RX 7900 XTX: info: Driver: 2.0.283 info: Vulkan: 1.3.262 info: Memory Heap[0]: info: Size: 32473 MiB info: Flags: 0x0 info: Memory Type[1]: Property Flags = 0x6 info: Memory Type[3]: Property Flags = 0xe info: Memory Type[5]: Property Flags = 0xc6 info: Memory Type[7]: Property Flags = 0xce info: Memory Type[9]: Property Flags = 0x6 info: Memory Type[11]: Property Flags = 0xe info: Memory Type[13]: Property Flags = 0xc6 info: Memory Type[15]: Property Flags = 0xce info: Memory Heap[1]: info: Size: 24560 MiB info: Flags: 0x3 info: Memory Type[0]: Property Flags = 0x1 info: Memory Type[2]: Property Flags = 0x7 info: Memory Type[4]: Property Flags = 0xc1 info: Memory Type[6]: Property Flags = 0xc7 info: Memory Type[8]: Property Flags = 0x1 info: Memory Type[10]: Property Flags = 0x7 info: Memory Type[12]: Property Flags = 0xc1 info: Memory Type[14]: Property Flags = 0xc7 info: D3D9: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT info: AMD Radeon RX 7900 XTX: info: Driver: 2.0.283 info: Vulkan: 1.3.262 info: Memory Heap[0]: info: Size: 32473 MiB info: Flags: 0x0 info: Memory Type[1]: Property Flags = 0x6 info: Memory Type[3]: Property Flags = 0xe info: Memory Type[5]: Property Flags = 0xc6 info: Memory Type[7]: Property Flags = 0xce info: Memory Type[9]: Property Flags = 0x6 info: Memory Type[11]: Property Flags = 0xe info: Memory Type[13]: Property Flags = 0xc6 info: Memory Type[15]: Property Flags = 0xce info: Memory Heap[1]: info: Size: 24560 MiB info: Flags: 0x3 info: Memory Type[0]: Property Flags = 0x1 info: Memory Type[2]: Property Flags = 0x7 info: Memory Type[4]: Property Flags = 0xc1 info: Memory Type[6]: Property Flags = 0xc7 info: Memory Type[8]: Property Flags = 0x1 info: Memory Type[10]: Property Flags = 0x7 info: Memory Type[12]: Property Flags = 0xc1 info: Memory Type[14]: Property Flags = 0xc7 info: Process set as DPI aware info: Device properties: info: Device name: : AMD Radeon RX 7900 XTX info: Vendor name: : AMD info: Device ID: : 0x744c info: Vendor ID: : 0x1002 info: Driver version : 2.0.283 info: Enabled device extensions: info: VK_AMD_memory_overallocation_behavior info: VK_EXT_4444_formats info: VK_EXT_calibrated_timestamps info: VK_EXT_conservative_rasterization info: VK_EXT_custom_border_color info: VK_EXT_depth_clip_enable info: VK_EXT_extended_dynamic_state info: VK_EXT_full_screen_exclusive info: VK_EXT_memory_priority info: VK_EXT_robustness2 info: VK_EXT_shader_demote_to_helper_invocation info: VK_EXT_shader_stencil_export info: VK_EXT_shader_viewport_index_layer info: VK_EXT_transform_feedback info: VK_EXT_vertex_attribute_divisor info: VK_KHR_acceleration_structure info: VK_KHR_buffer_device_address info: VK_KHR_create_renderpass2 info: VK_KHR_deferred_host_operations info: VK_KHR_depth_stencil_resolve info: VK_KHR_draw_indirect_count info: VK_KHR_driver_properties info: VK_KHR_external_memory info: VK_KHR_external_memory_win32 info: VK_KHR_external_semaphore info: VK_KHR_external_semaphore_win32 info: VK_KHR_image_format_list info: VK_KHR_maintenance4 info: VK_KHR_pipeline_library info: VK_KHR_push_descriptor info: VK_KHR_ray_query info: VK_KHR_ray_tracing_pipeline info: VK_KHR_sampler_mirror_clamp_to_edge info: VK_KHR_shader_float16_int8 info: VK_KHR_shader_float_controls info: VK_KHR_swapchain info: VK_KHR_synchronization2 info: Device features: info: robustBufferAccess : 1 info: fullDrawIndexUint32 : 1 info: imageCubeArray : 1 info: independentBlend : 1 info: geometryShader : 1 info: tessellationShader : 0 info: sampleRateShading : 1 info: dualSrcBlend : 0 info: logicOp : 0 info: multiDrawIndirect : 0 info: drawIndirectFirstInstance : 0 info: depthClamp : 1 info: depthBiasClamp : 1 info: fillModeNonSolid : 1 info: depthBounds : 1 info: multiViewport : 1 info: samplerAnisotropy : 1 info: textureCompressionBC : 1 info: occlusionQueryPrecise : 1 info: pipelineStatisticsQuery : 1 info: vertexPipelineStoresAndAtomics : 1 info: fragmentStoresAndAtomics : 0 info: shaderImageGatherExtended : 0 info: shaderStorageImageExtendedFormats : 0 info: shaderStorageImageReadWithoutFormat : 0 info: shaderStorageImageWriteWithoutFormat : 1 info: shaderClipDistance : 1 info: shaderCullDistance : 1 info: shaderFloat64 : 0 info: shaderInt64 : 0 info: variableMultisampleRate : 0 info: hostQueryReset : 1 info: VK_EXT_4444_formats info: formatA4R4G4B4 : 1 info: formatA4B4G4R4 : 1 info: VK_EXT_custom_border_color info: customBorderColors : 1 info: customBorderColorWithoutFormat : 1 info: VK_EXT_depth_clip_enable info: depthClipEnable : 1 info: VK_EXT_extended_dynamic_state info: extendedDynamicState : 1 info: VK_EXT_memory_priority info: memoryPriority : 1 info: VK_EXT_robustness2 info: robustBufferAccess2 : 1 info: robustImageAccess2 : 0 info: nullDescriptor : 1 info: VK_EXT_shader_demote_to_helper_invocation info: shaderDemoteToHelperInvocation : 1 info: VK_EXT_transform_feedback info: transformFeedback : 1 info: geometryStreams : 0 info: VK_EXT_vertex_attribute_divisor info: vertexAttributeInstanceRateDivisor : 1 info: vertexAttributeInstanceRateZeroDivisor : 1 info: VK_KHR_buffer_device_address info: bufferDeviceAddress : 0 info: VK_NV_optical_flow info: nvOpticalFlow : 0 info: Queue families: info: Graphics : 0 info: Transfer : 2 info: Async Compute : 1 info: Present : 1 info: DXVK: Read 333 valid state cache entries info: DXVK: Using 16 compiler threads info: [GameCapturer] DXVK_RTX_CAPTURE_ENABLE_ON_FRAME: warn: [GameCapturer] LSS USD Plugins failed to load. err: NVIDIA NGX is not available on this hardware/platform: (code: 0xbad00001, info: NVSDK_NGX_Result_FAIL_FeatureNotSupported) info: Automatic Raytrace Mode Preset in use (Set rtx.raytraceModePreset to something other than Auto use a non-automatic preset) info: Non-NVIDIA architecture detected, setting default raytrace modes to Ray Query info: [RTX info] Opacity Micromap: not supported info: [RTX info] Shader Execution Reordering: not supported info: [RTX info] Shader Execution Reordering: disabled info: CPU supports SIMD: AVX2 info: Adding asset search path: e:\games\chess titans 32bits\rtx-remix\mods\gamereadyassets
    info: D3D9DeviceEx::ResetSwapChain: info: Requested Presentation Parameters info: - Width: 1920 info: - Height: 1047 info: - Format: D3D9Format::X8R8G8B8 info: - Auto Depth Stencil: true info: ^ Format: D3D9Format::D32 info: - Windowed: true info: Presenter: Actual swap chain properties: info: Format: VK_FORMAT_R8G8B8A8_UNORM info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR info: Buffer size: 1920x1086 info: Image count: 3 info: Exclusive FS: 2 warn: [SecretReplacement] Could not find stage: rtx-remix\mods\gameReadyAssets./SubUSDs/SM_Prop_CompanionCube_Ice.usd warn: [SecretReplacement] Could not find stage: rtx-remix\mods\gameReadyAssets./SubUSDs/SM_Prop_CompanionCube_Lens.usd warn: [SecretReplacement] Could not find stage: rtx-remix\mods\gameReadyAssets./SubUSDs/SM_Prop_CompanionCubeCamera_A01_01.usd warn: [SecretReplacement] Could not find stage: rtx-remix\mods\gameReadyAssets./SubUSDs/SM_Prop_CompanionCubeDigital_A02_01.usd warn: [SecretReplacement] Could not find stage: rtx-remix\mods\gameReadyAssets./SubUSDs/SM_Prop_CompanionCubeIsogrid_A01_01.usd warn: [SecretReplacement] Could not find stage: rtx-remix\mods\gameReadyAssets./SubUSDs/SM_Prop_CompanionCubeIsogrid_A02_01.usd warn: [SecretReplacement] Could not find stage: rtx-remix\mods\gameReadyAssets./SubUSDs/SM_Prop_CompanionCubeIsogrid_A03_01.usd warn: [SecretReplacement] Could not find stage: rtx-remix\mods\gameReadyAssets./SubUSDs/SM_Prop_RTX_CompanionCube_A1_01.usd warn: [SecretReplacement] Could not find stage: rtx-remix\mods\gameReadyAssets./SubUSDs/SM_Prop_CompanionCube_Pillow_A.usd warn: [SecretReplacement] Could not find stage: rtx-remix\mods\gameReadyAssets./SubUSDs/SM_Prop_CompanionCube_Ceramic.usd warn: [SecretReplacement] Could not find stage: rtx-remix\mods\gameReadyAssets./SubUSDs/SM_Prop_CompanionCube_Wood.usd warn: [SecretReplacement] Could not find stage: rtx-remix\mods\gameReadyAssets./SubUSDs/SM_Prop_CompanionCubeDigital_A01_01.usd info: No winproc detected, initiating bridge message channel for: 0000000100C606F2 info: Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG established. info: D3D9DeviceEx::ResetSwapChain: info: Requested Presentation Parameters info: - Width: 1920 info: - Height: 1086 info: - Format: D3D9Format::X8R8G8B8 info: - Auto Depth Stencil: true info: ^ Format: D3D9Format::D32 info: - Windowed: true info: Presenter: Actual swap chain properties: info: Format: VK_FORMAT_R8G8B8A8_UNORM info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR info: Buffer size: 1920x1086 info: Image count: 3 info: Exclusive FS: 2 info: RenderPass GBuffer Raytrace Mode: Ray Query (CS) info: RenderPass Integrate Direct Raytrace Mode: Ray Query (CS) info: RenderPass Integrate Indirect Raytrace Mode: Ray Query (CS) info: [RTX-Compatibility-Info] Volume Froxel Max Distance set to 2000 but current camera frustum allows only a maximum of 498.995 info: [GameCapturer][0000] New capture info: [GameCapturer][0000] Begin USD export info: [GameExporter][0000] Export start

To Reproduce Steps to reproduce the behavior:

  1. Open the remix UI in the game
  2. Disable enhanced assets
  3. Start capturing scene
  4. It freezes at 60% during USD export

mvrxxx avatar Sep 22 '23 18:09 mvrxxx