Lindsey

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Gonna go ahead and close this! It doesn't appear that this issue is present anymore.

> Even the real hammer editor is less buggy than whatever this is Well. A Unity editor version would be useful, to start. A video, instead of a picture of...

Additionally, adding these prefabs to the scene breaks their mesh and throws the same error as #222

If I recall correctly, brushes don't serialize as prefabs anyway (broken script references). However, this can be achieved with the 2D shape editor projects. Still more work than a non-destructive...

I created a quick solution for matte shadowing, using a combination of unity's built in `shadows only` options, materials, and the SabreCSG post build listener. [The code for it is...

Adding to this, in the 2019 edition of unity, they are adding custom tools like the aforementioned tilemap tool. This blocks the entirety of the toolbar, preventing SabreCSG from being...

Looking into this, it appears as though it's only accounting for BuiltVisualPolygons when calculating collision, in the [CoreBuild()](https://github.com/sabresaurus/SabreCSG/blob/3c51a4e2f500f2257cdf2ec8fe54914f16aead38/Scripts/Core/BuildEngine/CSGFactory.cs#L108) method in [CSGFactory]( SabreCSG/Scripts/Core/BuildEngine/CSGFactory.cs ), starting at line [402](https://github.com/sabresaurus/SabreCSG/blob/3c51a4e2f500f2257cdf2ec8fe54914f16aead38/Scripts/Core/BuildEngine/CSGFactory.cs#L402). I'm not sure...

So. I'm using the `searchInFolders` parameter and getting this message back in return, on 2018.1.5f1 ![image](https://user-images.githubusercontent.com/355687/41834859-3fffdd60-781b-11e8-894f-3e8090e99a89.png) `string[] guids = AssetDatabase.FindAssets("CSGModel t:Script", new string[] { "Packages", "Assets" });` found in `CSGModel`,...