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Misaligned bounds handles in 2018.3 prefabs

Open nukeandbeans opened this issue 6 years ago • 1 comments

Creating a prefab of a CSGModel and then trying to edit its brushes in the prefab editor keeps the visible handles aligned, but their usable area, depending on the size of the brush, becomes misaligned and unusable.

nukeandbeans avatar Feb 02 '19 01:02 nukeandbeans

Additionally, adding these prefabs to the scene breaks their mesh and throws the same error as #222

nukeandbeans avatar Feb 02 '19 01:02 nukeandbeans