Lindsey

Results 31 comments of Lindsey

Adding to this, restarting the editor clears the lightmaps and allows them to be baked correctly again before pressing play. Immediately after play is pressed, the problem begins again until...

It appears this behavior no longer persists? Was this fixed?

Verify that presets work on the following: - [ ] CSGModel - - [x] Box Generator - Works fine, keeps UVs, Per-Face Materials, and other settings. - [x] Capsule Generator...

> When it comes to this > ![image](https://user-images.githubusercontent.com/157976/108815582-fd598e80-75b4-11eb-835f-e7012e3214e7.png) > Maybe you could try implementing something like this for consistency? > ![image](https://user-images.githubusercontent.com/157976/108815534-eca91880-75b4-11eb-9ba5-1a8a7ef9dbd3.png) I'll definitely look into doing this. Doesn't appear like...

> > When it comes to this > > ![image](https://user-images.githubusercontent.com/157976/108815582-fd598e80-75b4-11eb-835f-e7012e3214e7.png) > > Maybe you could try implementing something like this for consistency? > > ![image](https://user-images.githubusercontent.com/157976/108815534-eca91880-75b4-11eb-9ba5-1a8a7ef9dbd3.png) > > I'll definitely look...

> Hey @Kerfuffles any news on this? This is still being worked on. I'm slowly working on this during my free time between work and other projects. I'm currently reworking...

I have been able to reproduce (a similar issue) across multiple versions. When dragging a material from the project browser into the scene view, a ray is indeed casted every...

As a side note, testing this, the undo stack get spammed with new undo states on a per-frame basis when dragging over surfaces.

I have a fix for this in the pipe. It'll be included in #349. For now, to fix this: 1) Pull a copy of RealtimeCSG into an empty project (Assets,...