realtime-CSG-for-unity
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Raycasting sometimes selects wrong surface
https://cdn.discordapp.com/attachments/531079135737544705/534044194440871997/WallSelect.gif
turns out selection is correct, but the CSG algorithm is sometimes not removing the right surfaces when they're really close to each other
I haven't noticed this issue with more recent versions of RCSG. Can this be closed?
Unable to reproduce in 2019 LTS, 2021 LTS +1 for closing
Haven't had this problem with the latest versions and in Unity 2021, +1 close
Gonna go ahead and close this! It doesn't appear that this issue is present anymore.