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Raycasting sometimes selects wrong surface

Open LogicalError opened this issue 6 years ago • 3 comments

https://cdn.discordapp.com/attachments/531079135737544705/534044194440871997/WallSelect.gif

LogicalError avatar Jan 20 '19 07:01 LogicalError

turns out selection is correct, but the CSG algorithm is sometimes not removing the right surfaces when they're really close to each other

LogicalError avatar Mar 06 '19 07:03 LogicalError

I haven't noticed this issue with more recent versions of RCSG. Can this be closed?

nukeandbeans avatar Apr 14 '22 09:04 nukeandbeans

Unable to reproduce in 2019 LTS, 2021 LTS +1 for closing

alexjhetherington avatar Apr 22 '22 16:04 alexjhetherington

Haven't had this problem with the latest versions and in Unity 2021, +1 close

loosegrid avatar Nov 10 '22 17:11 loosegrid

Gonna go ahead and close this! It doesn't appear that this issue is present anymore.

nukeandbeans avatar Jan 10 '23 17:01 nukeandbeans