Lindsey
Lindsey
#### Implements #286 at a basic level and can possibly close #114 at a later time, but still needs a bunch of optimization. Notes were left in the header of...
Steps to reproduce: - Create any round brush (sphere, cylinder, capsule, etc.) - Set its side count by rapidly changing it from a small value to large value or a...
This would improve the quality of the new view modes introduced with #263
Entering play mode in the editor breaks lightmap UVs, and re-baking them or re-building the model does nothing to fix it. This is latest build (including #163) on unity 2019.2.12f1...
As the title says. **Steps to reproduce:** Import project to 2019.2.12f1 and enable/disable grid while sceneview wireframe mode is active. The grid should not render while either enable or disabled....
Duplicating any brush (CTRL + D) and editing the duplicate's size causes changes to the original brush to copy these changes in the visual mesh only.
This PR is a more of a long-term and general collection of miscellaneous bug fixes that will be added to over time. **Changes:** * Update Window.mat and Window.png to support...
This would allow any surfaces with the `Visible` flag set to off, to be selectable in surface mode. By default, if any surfaces have `Visible` set to off, you would...
See [this comment](https://github.com/LogicalError/realtime-CSG-for-unity/pull/346#issuecomment-1099810081) on #346 for information