Nick Pruehs

Results 44 comments of Nick Pruehs

No, I mean - in contrast to "below ground" :)

That's correct! I believe, for A Year Of Rain we added checks for collision with the terrain (or any arbitrary collision channel) for this.

Hey @coolyoshi , I think we've seen the same for A Year Of Rain, and that issue is related to the behavior trees being restarted every time you issue an...

Hey @coolyoshi Thanks for the nice words :) It was a lot of work, and yes, in the end, it looks like both navigation and savegames were the most prominent...

Unfortunately, that code is proprietary to Daedalic Entertainment, and I doubt they'll open-source it (at least for now).

On hold until ready to test with an actual, larger project.

Yes, definitely. With A Year Of Rain, we found that attack-move is an incredibly complex order (more than meets the yet). Most notably, decisions like when to return from an...

Have you taken a quick look at my talk from Unreal Fest Europe? https://www.youtube.com/watch?v=VusAHXoHF3Y Still not sure about actually recommending ReplicationGraph; but everything else we learned about our first steps...

Thanks for the nice words :) The comments below the video itself were "okayish" at best. Welcome to the internet!

Hey @RM6SS62 , unfortunately, the plugin doesn't provide a great means for this yet... In A Year Of Rain, we tied dealing damage to "anim notifiers" in the animations, but...