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Moving issue

Open Capta1nAlex opened this issue 3 years ago • 7 comments

I'm currently studying at 11-th grade and I ain't good enough to understand some parts of manual: image I tried to make it with c++, but it didn't work, is there any ways to setup it with blueprints? I already setted up camera and can select units, but I guess because of my bad C++ understanding I can't end setting PawnAIController and move further ;-( I tried to use PawnAIController from your plugin without any changes instead, but it's still not working. Also I ain't sure about team. Should it be 0, 1 or 255? I can select them all even if they have different index: image image image

Capta1nAlex avatar Sep 21 '21 03:09 Capta1nAlex

You're supposed to do that at your blueprint :) image

npruehs avatar Sep 23 '21 08:09 npruehs

image image Created BP deriving Added these components to pawn, still not working. image Navmash also working, I guess... I don't know what's wrong. image I also added gameplay (which wasn't in here previously) and works on 1.25.4. image Can't even imagine what I missed at this point.

Capta1nAlex avatar Sep 26 '21 22:09 Capta1nAlex

Are your units above ground?

npruehs avatar Oct 03 '21 19:10 npruehs

Are your units above ground?

No. I created unit from the TopDownCharacter template provided by UE4 and added components from the guide next to it. image

Capta1nAlex avatar Oct 08 '21 00:10 Capta1nAlex

No, I mean - in contrast to "below ground" :)

npruehs avatar Oct 17 '21 21:10 npruehs

I have the same issue on UE5. The Blackboard says it tries to issue an Attack order.

SandorDezso avatar Oct 28 '21 20:10 SandorDezso

I have the same problem, the order in the blackboard is correct but the location is not, it's not where I click.

Does this even work?

RM6SS62 avatar Oct 21 '22 21:10 RM6SS62