ue4-rts
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Moving issue
I'm currently studying at 11-th grade and I ain't good enough to understand some parts of manual:
I tried to make it with c++, but it didn't work, is there any ways to setup it with blueprints?
I already setted up camera and can select units, but I guess because of my bad C++ understanding I can't end setting PawnAIController and move further ;-(
I tried to use PawnAIController from your plugin without any changes instead, but it's still not working.
Also I ain't sure about team. Should it be 0, 1 or 255? I can select them all even if they have different index:
You're supposed to do that at your blueprint :)
Created BP deriving Added these components to pawn, still not working.
Navmash also working, I guess... I don't know what's wrong.
I also added gameplay (which wasn't in here previously) and works on 1.25.4.
Can't even imagine what I missed at this point.
Are your units above ground?
Are your units above ground?
No. I created unit from the TopDownCharacter template provided by UE4 and added components from the guide next to it.
No, I mean - in contrast to "below ground" :)
I have the same issue on UE5. The Blackboard says it tries to issue an Attack order.
I have the same problem, the order in the blackboard is correct but the location is not, it's not where I click.
Does this even work?