Nick Pruehs

Results 44 comments of Nick Pruehs

I'd root for something like ApplicationEvents or LifecycleEvents.

Hey, thanks for the nice words :) Unfortunately, I've got two kids and two jobs now - one of which is at Frost Giant Studios, which somehow might create a...

I think I'd refrain from using an additional JS layer for the network stack. Network needs to be crazy efficient (if we'd go down this route, we'd just do it...

Ahh, interesting read! Thanks for sharing @HeadClot :)

Hey @tylerhasman, thanks for bringing this up! This should be a straight-forward fix - I'll make sure to include it in the next release.

- RecordSet ScriptableObject - Record MonoBehaviour - Field Attribute

Hey @gurpreetsinghmatharoo ! Thanks for bringing this up. In fact, lists of vectors are not supported (yet), as the built-in integrity checks will tell you as well: ![image](https://user-images.githubusercontent.com/757321/91628678-74291c80-e9c2-11ea-8d36-2aef89351ca4.png) So, I'll...

Hey @Skoll85, did you modify the sheet in the meantime? The ID column seems to be gone.

https://msdn.microsoft.com/en-us/library/dd460648%28v=vs.110%29.aspx

The original idea was to support common value conversions. We've encountered designers to be much more familiar with angles in degrees, while most game engines need angles in radians, for...