ue4-rts
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Delay before damage
I created an attack with a radius of 20 for a melee unit, so the damage is instantly applied once the unit reach its target, which is not convenient since it doesn't play the animation attack yet.
I wonder if the plugin provides any solution for this or I would have to implement it myself.
Thanks in advance.
Hey @RM6SS62 ,
unfortunately, the plugin doesn't provide a great means for this yet... In A Year Of Rain, we tied dealing damage to "anim notifiers" in the animations, but you'd have to re-work the plugin for doing so.