Results 228 comments of Fedor Logachev

Should be fixed by [84b2f05ac132bb108dcdf6d25fddd084ecfb78b0](https://github.com/not-fl3/miniquad/commit/4766ee4ee07a9e3b75d60d4e791d40cf436f8a21)

I found similar issue: https://github.com/isl-org/Open3D/issues/4492#issuecomment-1001775307 It looks like it might be a broken GPU driver or incompatible GPU adapter. Could you provide more details about the GPU(s) in your system...

That's an interesting problem! `glGetQueryObjectui64v` is a part of a standard and should be available since GL3.2: https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glGetQueryObject.xhtml In good news - all GL functions are going to be nicely...

The problem here - there are way too many projects already that have this `scale: vec2(1, -1)`(or `flip_y: true`) in their cameras. So we are waiting for the fix for...

It is certainly possible, we do not use either wasm-bindgen nor stdweb, therefore it may be possible to load macroquad's wasm with those tools somehow. But personally, I am not...

> Approaching it from the other end, maybe there should be a guide for doing this using the standard method for macroquad. I.e., how would a user go about binding...

Hmm, what do you mean by "launch a simple wasm on iPhone"? Are we talking about web build here?

Hmm, any chance you can post the whole browser console output? Maybe there is at least something there? Does the examples from macroquad.rs work? https://macroquad.rs/examples/

Thanks for report! Unfortunately, I still did not found a reliable way to emulate high-dpi on a physically not high-dpi display, so can't promise a fast fix :(

Not really :(