Fedor Logachev
Fedor Logachev
Short answer is: this is not supported. Long answer: an official way to do server-side logic in nakama - making server-side modules in Go or Typescript. So to move fishgame's...
The recommended way to interop with JS: https://github.com/not-fl3/miniquad/wiki/JavaScript-interop I am not a huge fan of using any third-party binaries for wasm and prefer just do `cargo build --target wasm32-unknown-unknown`. In...
yes, @Bombfuse made a gamepad library that works without wasm-bindgen: github.com/bombfuse/gamepad/
Fixed compilation errors with fixed emgui version. However some work needed - painter should receive clipping rect and clip data, should be an easy fix, will do later! And PRs...
according to https://stackoverflow.com/a/4641763 modifier keys are different from the normal keys and we should handle them separately in the "flagsChanged" handler
yes, it is unsound :( there are two ways this unsoundess can actually create bugs - multithreaded access and aliasing optimizations. On wasm we do not really have threads, so...
get_internal_gl is unsafe for that exact reason - it is really easy to create an aliasing pointer with incorrect usage
Take a look on this issue: https://github.com/not-fl3/miniquad/issues/239 TLDR: there is a miniquad branch with wayland, but it is not very active and probably is not going to be merged anytime...
> is not going to be merged anytime soon That "soon" actually happened and the branch got merged :) Still very far from full wayland support, but quads can draw...