Results 226 comments of Fedor Logachev

Thanks, looks really similar, will take a closer look.

I think that bullet3d is a bit too complicated to dealing with it throw cc crate. I am considering participating in cargo-native as an option (https://paper.dropbox.com/doc/Declarative-native-dependencies-iLRUq6Zt2tPtLWE9IyLqS). Like check what people...

Well, I built the hugest build.rs ever :) https://github.com/not-fl3/bulletrs/blob/buildrs/bulletrs-sys/build.rs It was built with semi-automated parse of cmake output. Seriously considering to describe that process and propose to cargo-native as a...

Removed all UI and Networking from bullet for windows build https://github.com/not-fl3/bullet3/compare/not-fl3:789258448fb95ebdb08a41c0db0efa63a711b877...rustbindings And now it's working both on linux (with Graphics Debugger, UI, Networking and everything) and on windows (with Direct...

Next step to crates.io - CI https://github.com/not-fl3/bulletrs/issues/3

Tested on MacOS. "Direct" only build, like on windows, works fine.

Some time passed since I made this and in the hindsight I think that making build.rs from the cmake output was not so good idea. While it works for bullet...

Wait for a few more versions please 🙏 I am about to merge this: https://github.com/not-fl3/miniquad/pull/278 and right now I backported drag and drop things only for wasm. Will do other...

> Perhaps this can be resumed now that [not-fl3/miniquad#278](https://github.com/not-fl3/miniquad/pull/278) is merged and released? Yes, done with breaking changes for now!

> Copy/paste in browser Just tried in some of @optozorax's demos and it works, not quite sure is it something made by @optozorax's in emigui-macroquad or is it available out...