mvs-texturing icon indicating copy to clipboard operation
mvs-texturing copied to clipboard

Algorithm to texture 3D reconstructions from multi-view stereo images

Results 68 mvs-texturing issues
Sort by recently updated
recently updated
newest added

Hi, I'm using Regard 3D and trying to texture a model from 175 registered images. The laptop has 48Gb RAM and a 4GB GPU. The problem is the texturing stage...

Dear friends, thanks for your brilliant work! I use voxgraph to generate mesh which use tsdf model. And I use texrecon to texture the mesh. However the result is not...

here is a problem,maybe not very about your perfect tools. my pose comes from a tool called "ContextCapture",but a photo's pose is a rotation data includes "omega/phi/kappa" and a center...

I am attempting to execute MVS on the output of MVE on a Mac. I run the following command: `./texrecon /Users/nikhilsridhar/Desktop/kermit-output::undistorted /Users/nikhilsridhar/Desktop/kermit-output/surface-clean.ply /Users/nikhilsridhar/Desktop/kermit-output/textured` I get the following output: ``` ./texrecon...

Hi @nmoehrle, thank you very much for this open source, and I have compiled it with @andre-schulz 's windows version, that really helps me a lot too. I am now...

Currently the cmake files install a static `libtex.a`, and no header files. It is easy to make them install a `.so` files and the header files for `tex`, but they...

I observe the texture_atlases images including all the texture_patch images and find these images has blurred region, and how it is generated in which stage? ![xam_25dtexture_material0009_map_Kd](https://user-images.githubusercontent.com/39753580/93047803-e1f66900-f68f-11ea-9d72-acdb3d7dd2ff.png)

Awesome work! Since you are expert in this field, is there any more advanced method for mvs texturing in recent years, especially for large-scale scene? (Sorry to disturb you, I`m...

Hello! I use CGAL::Delaunay to construct 2.5d mesh of point cloud. ``` CGAL::Delaunay _delaunay; std::vector _delaunay_points; loadPointCloud(_input_file, _delaunay_points); _delaunay.insert(_delaunay_points.begin(), _delaunay_points.end()); writeMeshPly(_delaunay, _mesh_file); ``` Then I use mvs-texturing for the 2.5d...

I need to use area data term because I'm dealing with surfaces generated from very noisey point cloud. It seems to generate many texture maps but I need single map....