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Algorithm to texture 3D reconstructions from multi-view stereo images

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Adding snap packaging. If you want to try out the snap I generated, please run: ``` snap install mvs-texturing-mardy ``` and then the command to launch will be ``` mvs-texturing-mardy.texrecon...

It's completely orthogonal to the whole algorithm and a useful option for my usage of your (awsome) project.

Hello, I'm trying to texture a mesh with some aerial imagery (as part of a larger toolchain - [OpenDroneMap](https://github.com/OpenDroneMap/OpenDroneMap)). The results I'm getting are somewhat wrong and I've traced the...

hi guys, is there any one have mapmap code? the website http://www.gcc.tu-darmstadt.de/home/proj/mapmap can't access

Hi, I am new to mvs-texturing and What I want to do is generate a texture for my .ply mesh file which generated from colmap As the website http://www.gcc.tu-darmstadt.de/home/proj/texrecon/ is...

hi, my texture shows some of the texture more then once in different polygons. for example the sport shoes. any idea what can cause this? ![image](https://github.com/nmoehrle/mvs-texturing/assets/975963/7cfe471e-aafb-4eed-8b71-194b5ffa6cd9)

Small changes to accomodate for libtbb's replacement, [oneTBB](https://oneapi-src.github.io/oneTBB/index.html) (including a bump to mapmap's [latest commit](https://github.com/dthuerck/mapmap_cpu/commit/fa526e0963ca3e431a02aa7b9e87b85ba8a8e304) which builds fine with oneTBB)

I encountered the following issues when deploying the environment on ubantu18.04: error: 'acc::BVHTree' is not a template, in the file's typedef acc::BVHTree BVHTree;

Hello @nmoehrle . I have a problem generating the texture of a mesh with many images. I am working with a model worked with MVS with more than 1000 images....