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Regard 3D texturing fails

Open pmd3sallijr opened this issue 3 years ago • 1 comments

Hi, I'm using Regard 3D and trying to texture a model from 175 registered images. The laptop has 48Gb RAM and a 4GB GPU. The problem is the texturing stage always fails. I have looked at the CPU?GPU usage during the texturing and although the CPU is 80-100% the GPU is barely touched. It is also using all 48GB RAM. Why is this no running to completion? Any help would be much appreciated.

pmd3sallijr avatar Jan 13 '21 18:01 pmd3sallijr

This library does not use the GPU, apart from the number of registered images the size of the mesh is important. The library does not implement swapping so for example the data costs for all face view pairs have to be able to fit into memory.

nmoehrle avatar Jun 03 '21 08:06 nmoehrle