interstellar-armada
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A Javascript-WebGL 3D space combat game under development.
Added The siege description in strings-it.json and changed `il` into `l'` for `"beforeVowel"` entry.
only observed on the laptop, in the hangars of the Libra cruiser (lamps on the ceiling)
When the `OES_vertex_array_object` extension is available or WebGL2 is used, create a VAO for each shader and use it in `bindVertexBuffers()` instead of manually rebinding all the buffers. Even better,...
when a new missile is fired, new thruster particles are created for it, even if the missile object itself is reused - the existing particles should be reused and reinitialized...
numbers are way faster settings.json, data files, mission files should be parsed with a new function (or the function utils.getSafeEnumValue be modified) that checks for the property keys (use the...
add more nebulae to existing environments based on user feedback
when switching modes, the turn rate limit should be applied/disabled over (a short period of) time, not immediately
add a help page accessible from the main and in-game menus with tips and explanations
investigate if it makes more sense to use the native focus / blur instead of a custom "selected" class (or maybe the two together)