nicegamer7
nicegamer7
Doesn't hurt to try. And lol.
If you've solved the issue, great, please let us know what was wrong!
There is some work done in #433, but it's incomplete. It doesn't look like it's going to be completed anytime soon though, as we're all quite busy. We are of...
I have this working locally, it just needs some finishing touches.
Here's what's going on: As stated above, I have it working locally, but I need to do some finishing touches. The reason I haven't gotten around to doing those finishing...
I just pushed the `teleport_entities` branch which includes support for teleporting entities. As of now, it is considered experimental.
This looks good to me, but I'm going to test an alternative solution first. edit: it might take me a couple days though, I'm currently swamped with schoolwork.
Never got around to it 😔. The solution I had in mind is to save last location in the proper spot (in its updateProfile method), but only for gamemode changes,...
I had a different idea on how to tackle this classic question. I figured, what if MV Inv ignored `last_location` for exact destinations? For example, suppose I want to go...
There's a test build with that idea available at the PR above.