Rickard Edén

Results 133 comments of Rickard Edén

I looked at the caching, and it seems to be used and closed. Updating the spatial really works fine, it's just that it doesn't do more than update the mesh....

Noticed that it doesn't update spatial positions if you move them, either. Would be a pretty good nice-to-have as well.

Should be solved by https://github.com/jMonkeyEngine/sdk/pull/316

I'm also building the core game in the SDK, then using Android Studio (+ gradle) for android specific things. You just get so much for free in AS.

I can reproduce this only if Shadow Z Extend is 0 as well. Looking at AbstractShadowRenderer, it's not a straight-forward setter, so I think the cause is there rather than...

I thought AssetPacks were a generic implementation to distribute collections of assets? Just that noone ever used them.

I've merged master into this and tested it a bit. Loads of warnings (seems related to java 11 switch), but it builds. - Scene creation OK - Node and primitive...

SDK crashes when loading attached scene. Missing assets?

Thanks for the detailed description. Supplying StartupWMClass to the desktop entry is not simple, since the ant task the SDK is relying on doesn't support it: [https://github.com/mscurtescu/ant-deb-task/issues/57](https://github.com/mscurtescu/ant-deb-task/issues/57) Perhaps it's possible...

I also got the feeling it might be two different issues. Also, it's a Gnome thing rather than Ubuntu. I can update the logo at least.