Rickard Edén
Rickard Edén
This is both preview of shader node outputs, editing them and some general refactoring and fixes made along the way. I'm afraid this is going to be a big one,...
I believe this used to work. Possibly related to new animation system. If I turn on skinning for a model, its mesh view is stuck in bind pose. 
More of a work around I guess. I found a lot of hits for the specific error in netbeans bug list itself, but no solution (links were too old). But...
Research points: 1. How are they stored in new animation system? 2. Does jme support "importing" them from gltf?
…ant textures. Tested on master #278
I think it would be neat if you got the option to always apply the same option after getting the initial "external change" dialog. If you for example choose "animations...
This is a feature I've been wishing for for a long time, and possibly something more related to Netbeans than the SDK. It would be really nice if you got...
When you create a Material from a MatDef it's expected that the default values of the MatDef populate the values in the Material. None of the values are visible in...
The currently seems to be no way to set default values for MatParams through the GUI. Getting a dialog by clicking the component, or hooking up the Properties window.
While it's possible to ctrl+c to copy text, it would be more intuitive if you got a context sensitive menu and copy the text through that.