Rickard Edén
Rickard Edén
A search function would be useful as well.
Still happens in main branch. Slightly shifted stacktrace: ``` com.jme3.asset.AssetNotFoundException: Textures/Sky/Path.hdr (Flipped) at com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java:385) at com.jme3.asset.DesktopAssetManager.loadTexture(DesktopAssetManager.java:407) at com.jme3.util.SkyFactory.createSky(SkyFactory.java:305) ```
I'm sure this has been discussed before, but why does the SDK have to build the engine by itself? It seems like it would reduce complexity severely if it could...
Is there any more documentation on this feature?
I think this is fixed by #338 and #341
I can't reproduce this. Suggest we close it. Edit: Actually I can reproduce it if the Node is selected while performing the undo. But it's corrected once another selection is...
This PR adds both previews and editors for values for the shader nodes. I'd still like to explore it a bit further and see if i can pass down MatParams...
I tried breaking out the live updates for materials into its own, but it's too nestled in with the rest.
Getting there... This last merge was really messy. Cause: Line endings updated on other PR's but not this one. One more "lesser" pr to go before i'll finish this one...
Note to self: Still line ending issue with MatDefNode https://github.com/jMonkeyEngine/sdk/pull/334/files#diff-8a908aef5dc64b9e3bf08da756c62262ce21cc6bc19307bce81d0261cf22ca58