Artur K.
Artur K.
Qt has done pretty interesting thing, and created a bunch of very simple include files for most of their classes, for example a class named 'QString' has a `QString` include...
> I'd prefer the new method is also named `writeData` and is just an overload. Other than that I think it's fine, as long as the underlying API's all support...
Simply replacing it with null renderer and backend fails around here ``` #2 [addr] in bs::Module::instance () at bsfUtility/Utility/BsModule.h:30 #3 [addr] in bs::ct::GUISpriteParamBlockDef::initialize (this=0x7ffff7fc5dc0 ) at bsfEngine/GUI/BsGUIManager.h:445 #4 [addr] in...
Interesting dynamic, custom looking UIs using qml/quick :smile: * [example 1](https://www.youtube.com/watch?v=P69sX2dXezU) * [example 2 - dashboard](https://qt-blog-uploads.s3.amazonaws.com/wp-content/uploads/2017/05/safe_pic_3.png) * [example 3](https://www.youtube.com/watch?v=ShFsZJO84xY) * [example 4 - QuickQanava](https://github.com/cneben/QuickQanava)
Yup, I have a 5MB log file produced from running LowLevelRendering example :smile:, just let me know where You want it
Put it on [google drive](https://drive.google.com/drive/folders/1PHANuYeg-BT6n9jUFeZpBobRKbYks_o2?usp=sharing)
Would drawing in-scene text quads fall under this ?
Well, text-as-decals is one use-case, another is floating text above some other scene object ( damage notifications, object names etc. )
Decompilation will be ran a few times on the same function, so there's no way it could be changed on the 'engine' side. On the other hand, we might fix...
I confess that I never used the boomerang's qt gui . Shame on me :) My guess ? That tree view is a poor-man's call graph view ;)