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Feature: Introduce `writeSubData` in `Texture` API

Open nemerle opened this issue 6 years ago • 2 comments

This is mostly a proposal and a call for help from D3D11 and Vulkan gurus out there.

What is missing:

  • Vulkan support
  • D3D11 support
  • Optional written-area-within-target checks.

nemerle avatar Aug 04 '19 20:08 nemerle

I'd prefer the new method is also named writeData and is just an overload. Other than that I think it's fine, as long as the underlying API's all support this.

BearishSun avatar Aug 05 '19 06:08 BearishSun

I'd prefer the new method is also named writeData and is just an overload. Other than that I think it's fine, as long as the underlying API's all support this.

I've originally named those methods writeData, but was unsure how well the @copydoc worked with overridden functions.

nemerle avatar Aug 05 '19 11:08 nemerle