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Feature: Introduce `writeSubData` in `Texture` API
This is mostly a proposal and a call for help from D3D11 and Vulkan gurus out there.
What is missing:
- Vulkan support
- D3D11 support
- Optional written-area-within-target checks.
I'd prefer the new method is also named writeData and is just an overload. Other than that I think it's fine, as long as the underlying API's all support this.
I'd prefer the new method is also named
writeDataand is just an overload. Other than that I think it's fine, as long as the underlying API's all support this.
I've originally named those methods writeData, but was unsure how well the @copydoc worked with overridden functions.