Artur K.
Artur K.
I really think we should enable some lua hooks for events such as 'UserConnected'. This way the MOTD and similar things could be scripted?
Yes, yes we should simply run a timer that runs a very simple query ( `select true` ) every 30 seconds. This will work for all server-based db engines as...
- [ ] add a stat collector service - [ ] collect stats in various places ( would be nice to make it configurable -> stat collection for various named...
It would be great to have something like: ``` getStatCategories() -> [ { "StatName" : "Root.GameServer.SomeStat.Tree", "StatType" : "A Number, String, Array?", "StatState": "Collecting,NotCollecting", "ReadOnly" : true/false, // if stat...
A couple of scenarios where 'MapInstance/City_00_01' must be loaded from GameServer specific directory: * Scenario 1: A 'test' game server, this specific game server has bunch of 'new'/'wip' content, and...
Minimal functionality to implement: Map servers will need to load the data in order: 1. Look for GameServer specific override 1. Load 'default' data file 1. Complain about missing data...
Out of interest, does anyone tried looking into host machine's logs ( dmesg/journalctl ) to see if OS can tell us anything ?
Just a note, if we use cereal, the JSON format will look a bit different. Best approach would be to write the serialization functions first, create a few synthetic entries,...
Yup, the getEntities in radius is already there :)
The one on the right looks better + I'd modify this a bit: * `include` directory + contents likely should be relocated to `Common/` and `3rd_party` as needed * It's...