Artur K.
Artur K.
> Hi Arthur, > Thank you for your contribution to ThunderEngine. Do you plan to work on the installation part? Yup, if time allows :)
Just a note: sidekick'ing handler will have to take into account the case where player leaves the team before responding to sidekick offer.
I must confess that I don't have the whole auth FSM fresh in memory, so can't help directly. Will be able to refresh my memory later today and try to...
1. We should pre-set the target path to match current `out` dir one. 2. Qt-creator has support for deploy-before-run in Projects view, Run settings deploy steps. So running/debugging application will...
This is a result of the filesystem being taxed since we're using unpacked files, the filesystem has to find multiple files in many different directories, thus we're getting hit with...
Oh, nice find, so it seems that entities rotation is borked :)
What you can experiment with is forcing the rotation values to the ones we get from client: ```cpp void World::physicsStep(Entity *e,uint32_t msec) { if(glm::length2(e->inp_state.pos_delta)) { // todo: take into account...
If that does something interesting, but still wrong You might consider sending the same values the client sends to us by replacing the: ```cpp e->qrot = e->inp_state.direction; ``` with ```cpp...
Ok, the fact that you had to rotate by 15 degrees tells me something wonky is going on, maybe the client expects a PYR angles, so we'll have to convert...
Ok, looking over the client side, i'm pretty sure it's using PYR during transmission, so converting from quaternion to PYR is a must :/