Results 85 comments of Andreas Esau

Right now I will not support godot directly. COA Tools has a pretty good Dragonbones export and will get creature export in the future which I look into right now....

Current workflow is meant to draw guide lines and then just press the Generate Mesh Operator. That way you have exact control of where you would like to add detail....

Could you share a test file. That way it'll be easier to evaluate.

Hi brachna, no.. COA Tools can only export to dragonbones and creature format, but not import. It can only import the graphics and jsons hat are exported from photoshop or...

@alcalyn you want to export both armatures in one file? Or do you want to have to separate json files?

The old godot exporter only supports normal sprite export. No mesh deformation. Right now the only way is to go with the dragonbones export and use this module in godot....

Could you provide a file which I can look into?

Hi, this is a feature I am going to remove in the future. I started to remove it from the ui. But it still can be enabled. There for go...

Hi, hmm.. this is strange. Is it possible for you to share a psd file and the sprites with json file that got exported so I can take a closer...

Hi @blurymind, Dragonbones export needs a proper revisit. There are some things broken. I would need to take a second look at it, thats why its disabled for now. My...