Results 85 comments of Andreas Esau

Great. Glad to hear! Goint to add the event system soon and than I think the exporter should be more or less complete. Or do I still miss something?

the problem with ik is that they don't behave the exact same way as in dragonbones. Blender is more powerful in that regard. So I thought the best way would...

Ok. Timeline Events are now fully supported. Please have a test with your files and see if they work as expected! Commit: ba0e0ad3b3eb9aad395801d1205bb7939bc5f4be

Forgot to commit some changes. So now everything should be updated. ea3dc7e6a2bf616d0e726fdd07f3c8ed4192fbf3

Thanks. I'll have a check with your file an see what is causing the problem.

Are you sure you updated the sources correctly? I just tested your file and all events did export properly. Also adding multiple sound events should not be possible on the...

make sure to zip the coa_tools directory from Blender directory. Install that zip file then.

I have to admit I am not sure how to use the custom event. I asume it will trigger a callback in the runtime with the given parameters that can...

Just checked the godotdragonbones. It seems there are two signals in godot. One is for triggering sounds and the other is used to trigger customEvents. dragon_anim_snd_event dragon_anim_event The dragon_anim_event will...

ok. Just added the armature name in the export settings. You can also update COATools via the addon preferences. There for open the addon settings. Refresh and then install the...