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Godot 3 support with import plugin

Open PiOverFour opened this issue 5 years ago • 4 comments

Hi @ndee85, I know that you stated in #84 you had no interest in continuing development on the Godot importer/exporter, but for what it's worth I converted your importer to Godot 3, in much the same way as @muart did also in #84, only using an import plugin.

I can make a PR if you are interested, meanwhile the code is in this branch.

You mentioned that you would look at Godot 3.1's features for mesh animation and maybe write a tscn exporter in Blender; do you have any update in that regard?

PiOverFour avatar Oct 24 '18 14:10 PiOverFour

Do the importer and exporter support mesh deformation? I exported from coatools and imported using your modified importer, but deformations don't seem to work.

rektuiemforameme avatar Feb 07 '19 10:02 rektuiemforameme

No, when I updated the importer, 2D meshes with internal vertices weren't yet supported, so I didn't implement deformation.

PiOverFour avatar Feb 07 '19 17:02 PiOverFour

Bummer. My project is pretty much totally based on mesh deformation and I don't want to use the dragonbones export. Thanks anyway

rektuiemforameme avatar Feb 07 '19 18:02 rektuiemforameme

The old godot exporter only supports normal sprite export. No mesh deformation. Right now the only way is to go with the dragonbones export and use this module in godot. https://github.com/sanja-sa/gddragonbones

Not tested from my side, so I cannot tell if the dragonbones module is fully functional.

ndee85 avatar Mar 16 '19 19:03 ndee85