Results 85 comments of Andreas Esau

Finally I have properly working animation data. Currently it is only for bones. So no color/alpha or slot changes. But I think they should be easily added. So here is...

So, finally animation support is there. Just pushed everything to github. So here is what is supported right now: ## Bones - Position - Rotation - Scale ## Slots -...

@blurymind I thought about blendshapes already. It is not easy to transfer animated blendshapes to dragonbones data structur. But I have a different Idea. We will see if it will...

@blurymind good point about the forum. I talked to reduz yesterday. He said that 2d mesh deformation will definately be a target for 3.0! This means I can add proper...

@blurymind I have running event keying working! And finally, I also have support for animated and bone driven shapekeys! I was testing a lot and came up with a pretty...

@blurymind yes, this is one thing. The creation of shapekeys. But the other thing is, that if you want to animate vertex coords in spine or dragonbones. You have to...

Ok. Just pushed timeline events and shapekey support for dragonbones with this commit 4a4122af5ba7df8f960a4d11b05574eb4c90b116

Here is a small preview how shapekeys are transfered to dragonbones. You can create as many shapekeys as you wish. The all get exported as an animated mesh. Works pretty...

@blurymind Automatic Texture Atlas generation is now commited. Take a look here :) You currently have to set the size in of the final texture yourself. Going to add automatic...

@rosshadden it should work. Do you use a current version? I have made a workaround which disables the 3 mouse button during the armature mode and later resets it again.