ndeadly

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If by backend you mean on the Mission Control side of things, you could modify the source code to take the inputs and remap them to something else, sure. The...

Yeah it would be pretty straightforward to hardcode a remapping for the N64 controller. Basically just need to modify this [function](https://github.com/ndeadly/MissionControl/blob/2040e0d300252163be3b588f3ea2a4318dd0593e/mc_mitm/source/controllers/switch_controller.cpp#L237) to check the controller type and remap the inputs...

> …how would I modify it to check the controller type? A quick and dirty way to do it would be just checking the vendor and product id. ``` if...

This is some kind of third party Wii U controller? If it's not pairing at all, then you can try running [this build ](https://github.com/ndeadly/MissionControl/files/7324802/MissionControl-0.6.0-dbg-a3591fe.zip)and post the log it creates at...

Currently PS3 controllers are not supported do to the non-standard methods used for pairing with and connecting to the console. If I ever get them working I will try to...

It's the other way around. The DS4 and Dualsense have the USB pairing too but can also do it the standard way via Bluetooth

Please describe in as much detail as possible how you have attempted to connect the controller to the console. Even controllers that are unsupported (buttons do nothing) should still at...

Can confirm this behaviour. No idea why it would only be occuring while running N64 games. I'll look into it.

Can you tell me the steps you have taken to connect the controller to the console? If it's not connecting at all this usually means either you're doing something wrong,...

Thanks for reporting. Watching your video, it's clear there's definitely some effect of the rumble motors on the motion controls. I don't currently have access to a Dualsense controller, but...