ndeadly

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If this is the case, then it must be getting disconnected by Nintendo's code in your case. Try following the instructions here https://github.com/ndeadly/MissionControl/issues/342#issuecomment-954172676 and see if it helps.

@Bungwr could this be the same problem you've been having? https://github.com/ndeadly/MissionControl/issues/488#issuecomment-1169120107

See if this build does what you want. It may be as simple as changing a few of the identifying fields like I have done, but there may be more...

Ok, that's a start. Maybe there are more identifiers used to determine whether the controls can be remapped. Here I've changed it to also modify the device name string presented...

There is source code defining how to map the incoming data format to the one the Switch recognises. We also need to fake a bunch of responses to make the...

Try this one. I'm now faking the MCU data response too. This is required for spoofing joycons, so maybe it's the missing piece. If this doesn't work I think I'll...

> Ya... looks like we'll have to try logging, lol. Damn, thought this would be easy... Try connecting the controller with this one, no need to verify whether remapping works...

Nah, button inputs aren't important as I'm not logging them currently. It could be interesting to see which input format it's using though. You can view the raw data in...

Hey sorry, been a bit busy IRL lately. I took a bit of a look at the log and couldn't immediately see anything interesting. I will spend some more time...

> Were you able to find any other leads? Is there something I can help with? No, sorry. Still haven't had much time for anything. I will let you know...