ndeadly
ndeadly
I removed this feature in favour of patching the `btm` module to just not disconnect controllers when sending a vendor command fails. People told me that this worked. As far...
Not really, unless you want to send a controller :p Just give feedback on any test build I share.
Mission Control doesn't officially support USB wired connections currently. It may work with sys-con already though. That said, Mission Control has unreleased test builds supporting USB available on my discord...
I think these wheels are typically USB devices. Does this one have Bluetooth?
There's a new sys-con fork that's active https://github.com/o0Zz/sys-con. Maybe it even supports it already. Mission Control will support USB eventually (there are test builds on my discord), but I'm only...
This is probably pretty straightforward in theory, but I would need to have a bit of a think about how to implement it. It needs to be added on a...
@rajolm see what this does for you. It's possible the y axis is inverted, I never remember which direction is positive. [MissionControl-0.13.4-analog-trigger-mapping-53c71585.zip](https://github.com/user-attachments/files/21920622/MissionControl-0.13.4-analog-trigger-mapping-53c71585.zip)
[MissionControl-0.13.4-analog-trigger-mapping-758b4bf0.zip](https://github.com/user-attachments/files/21984995/MissionControl-0.13.4-analog-trigger-mapping-758b4bf0.zip) > is there is a way to turn this feature on/off globally or per game? Maybe using a configurations setting No. It's possible to do, but I haven't implemented...
Ah, you're right. I copied the wrong thing. This should fix both issues. [MissionControl-0.13.4-analog-trigger-mapping-cf362190.zip](https://github.com/user-attachments/files/21986439/MissionControl-0.13.4-analog-trigger-mapping-cf362190.zip) > Can I some how use two builds of MC and switch between them somehow? You...
[MissionControl-0.13.4-analog-trigger-mapping-bc630cda.zip](https://github.com/user-attachments/files/21988137/MissionControl-0.13.4-analog-trigger-mapping-bc630cda.zip) This one just increases the y-axis thresholds to 50% before ZL or ZR will be triggered. See how that goes. The "proper" way to do it is probably combine...