ndeadly

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I'll need to make you a special build that can do it. Sorry, I'm a bit caught up in preparing some other stuff to make an update that works with...

Ooh now this is a controller I didn't even think of. I will have a look into its data report format tonight after work.

Here's a build I just knocked up with preliminary ouya support. No idea if it will work or not as I couldn't find much documentation on the data format besides...

Oh cool, not bad for a first attempt. What do you mean by inverted here? I need to switch R ZR and L ZL? Or R L and ZR ZL?...

Could you also test the controller with this, to make sure the sticks are behaving as you would expect and covering the full range of movement? [ControllerTest.zip](https://github.com/ndeadly/MissionControl/files/5144457/ControllerTest.zip)

Ahh ok. I think what I interpreted to mean (B)utton and (T)rigger actually meant (B)ottom and (T)op. See if this build fixes everything. I swapped the shoulder buttons and changed...

Whattt? That makes no sense. Are you sure you didn't accidentally use the old .zip or something? Try this one, I switched them back again... [MissionControl-0.1.0-experimental.zip](https://github.com/ndeadly/MissionControl/files/5144550/MissionControl-0.1.0-experimental.zip)

That's so weird. I really don't understand what happened there. So everything works as expected with this version then? Only other thing I've got to get figured out is the...

@Reiism which battery display are you referring to? The one on the controllers screen? Or does the Ouya controller display the battery level itself? Also, does it have any concept...

Yeah that sounds about right. I default to setting the battery as full until the controller reports otherwise. Currently the battery status report is ignored as I don't know the...