Results 167 comments of namazso

this bug is also present on 16 bits, there it generates a `BOUNDS 31`, which doesn't cause an early halt but is still incorrect edit: https://github.com/compuphase/pawn/pull/69 should fix this

Also affected by this. Bug seems to be here: https://github.com/mattermost/desktop/blob/fc13f877f2a4fdb4988b568737dac645ceea2a0e/src/common/config/defaultPreferences.ts#L15-L17 Solution could be https://stackoverflow.com/a/50391890 . I'd open a PR but i'm not a node / js developer.

yes, of course you can. valve tends to only kick for detected skin changers, but they don't mind if some bans slip in. > preferably explain to me how the...

can this be reproduced in this repo's version (aka not in HLAE fork)?

This is the upstream repo, while you're using HLAE's fork. Either reproduce it here, or report this issue to HLAE's fork if it doesn't reproduce.

I have no idea about the texture bug, but the icon thing might be because i hook hud, which may be a Scaleform thing, and would have obviously got broken...

@wi1h imgui supports unicode in utf8, and the way i convert names (codecvt) from UCS2, special chars are perfectly preserved, there is just simply no font loaded for that region...

After waiting an eternity for imgui to load GNU Unifont, both chinese and japanese characters display perfectly ![pic](http://puu.sh/wafaX/3deeba33bd.png) Unfortunately ImGui doesn't ( yet, ocornut/imgui#1010 ) allow only loading needed glyphs,...

currently this is the intended behavior as I don't track (anywhere) what weapons are "ours", everything in the hand of the current user gets the skins applied

for 1, it is broken since panorama update, need to find what object has the new listener that needs to be hooked