nSkinz
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paintkit name problem
cant get chinese all skin name is ???
That's because it uses unicode. Fixing it would be too much of a hassle for what it is. It still says the English name in parenthesis.
@wi1h imgui supports unicode in utf8, and the way i convert names (codecvt) from UCS2, special chars are perfectly preserved, there is just simply no font loaded for that region in imgui.
After waiting an eternity for imgui to load GNU Unifont, both chinese and japanese characters display perfectly Unfortunately ImGui doesn't ( yet, ocornut/imgui#1010 ) allow only loading needed glyphs, and loading fonts for every language takes very long. Until there is no better solution this is considered to work like this by design. I might push a commit later to fix Dragon King since that affects all languages.
That's because it uses unicode. Fixing it would be too much of a hassle for what it is. It still says the English name in parenthesis.
I'm just used to English names of weapon skins. How should I modify the source code so that the abnormal display in Chinese could change to English names? Thanks for your help in advance.