Dmitry Stepanov
Dmitry Stepanov
UI editor does not have icons for widgets and it is hard to quickly understand to which widget you're looking at. It would be nice to have icons for widgets...
Interaction modes panel should be moved to the toolbar, because it gets in the way when editing UI scenes.  Start at `editor/src/scene_viewer/mod.rs`. Interaction modes are created on `interaction_mode_panel` and...
Some scene nodes does not have any graphics (such as Camera, light sources, etc). It would be better to show them in the editor via wireframe meshes or sprites.
When closing a resizable docked window makes it non-resizable. It can be made resizable again by docking it and undocking.
Current approach ("one node - one script") is quite restrictive and does not allow to build complex behaviors easily without changing the code. An ability to have multiple scripts per...
Current renderer have bad performance on mobile devices. A more lightweight renderer should be added.
Having an optional error handling callback would be helpful to catch errors that comes from a playback thread. Currently, if there is any error in the thread, it the crate...
It would be nice to have iOS example (something similar to existing Android example).
Fyrox now supports custom graphics servers, which essentially is a tiny abstraction layer from graphics API. Currently there's only one graphics server, based on OpenGL 3.3/OpenGL ES 3.0. `wgpu` looks...
Sometimes there's a need to have multiple native windows and the engine still does not have this ability. This task requires some refactoring in graphics server management (specifically context switching...