Dmitry Stepanov

Results 65 issues of Dmitry Stepanov

Currently, there is no support for such parameters which adds a room for invalid values which could cause panic in the engine.

bug
good first issue

There is no search functionality in the Asset Browser yet, this makes it quite time consuming to use in case of many assets in multiple folders.

enhancement
editor

A simple render pass with edge-detect filter should be used to highlight borders of current selection.

enhancement
editor

Currently, search functionality in World Viewer is dead-simple - check for almost exact match (lowercase) for search phrase in name of every node. While this covers 90% of use cases,...

good first issue
editor

A way to search object usages would be very helpful for cases, when you delete an object an want to ensure that it does not referenced elsewhere. This is quite...

enhancement
good first issue
editor

This functionality exists in the physics backend (`Rapier`), but does not exposed from the public API. Add this functionality to `impl PhysicsWorld` in `src\scene\graph\physics.rs` and to 2D physics in `src\scene\dim2\physics.rs`...

good first issue
physics

Currently there's no way to unassign a texture property in the material editor and the placeholder grid texture cannot be removed from it. Sometimes it is useful to not have...

good first issue
editor

`fyrox-ui` has a [Decorator](https://fyrox-book.github.io/ui/decorator.html) widget, that switches its brushes when it is hovered, clicked, selected, idle. This works for simple cases, but in many games you have a custom graphics...

enhancement
good first issue
user-interface

Currently, frame luminance is calculated using downsampling with bilinear filtration, that basically calculates _average_ frame luminance. Average luminance works quite bad in HDR, because a single bright pixel could easily...

good first issue
graphics

Add an ability to rotate the editor camera using scene gizmo: ![scene gizmo](https://github.com/FyroxEngine/Fyrox/assets/2785135/4fd16084-775a-45e1-b24a-27c4ece1e845) Rotation should happen if a user clicks on the gizmo and starts dragging the mouse while holding...

good first issue
editor