Dmitry Stepanov

Results 65 issues of Dmitry Stepanov

Right now mixer buffer length has fixed length and for some cases it is too big which could cause noticeable lag. Solution is not too easy because mixer buffer length...

enhancement

Signed-distance field (SDF) is perfect for fonts, it allows to render a glyph at fixed size into an atlas and do scaling while rendering (in pixel shader) which gives very...

enhancement

Currently, font atlases has fixed size. This fact means that if one needs to add a new glyph to an atlas, it has to be re-rendered entirely. No need to...

enhancement

Time seeking similar to `ov_time_seek` would be very useful. Or maybe it is already there?

Hi! I'm compiling my project with high warning level (/W4) on Visual C++ and getting bunch of warning for unused arguments of methods inside of guts of your library. `...

`VecPropertyEditor` and `ArrayPropertyEditor` requires that item `T: Inspect + ...`, which is very restrictive is makes impossible to correctly handle collections of simple types (`f32`, `u32`, `String`). Currently the engine...

bug
user-interface

There is no way to flatten terrain slopes, which may be a blocker if one needs to create plateau at some place on the terrain. There should be a separate...

By default, the editor creates large terrain with huge resolution which leads to about 400k triangles mesh. This, in most cases, an overkill and may hurt performance. There should be...

enhancement

There is no way to cut holes in terrains geometry, so there is no way create cave entrances in the terrain. This may be a real blocker for some games....

enhancement

This could be very helpful to find unused resources in a project. There should be a new menu `Scene` with `Show Used Resources` item in it, that will open a...