Dmitry Stepanov
Dmitry Stepanov
There is no way to change keyboard focus on widgets, like you'd do in the browser by pressing Tab. Possible solution: 1) Add `tab_index: usize` for `Widget` 2) Handle `Tab`...
Currently when you're closing a docked window, a tile which contains the window won't disappear leaving a hole in docking manager. It should replace splitted tile with single which will...
Right now distant objects that are hidden "behind a wall" are not culled, they still eats precious GPU resources. This could be fixed by implementing occlusion culling. EDIT. For now...
There is no way to edit object properties from the play mode in the editor, but it could be very useful to tweak parameters rapidly while playing the game. The...
Current approach is a bit dumb, it just re-creates bunch on Text widgets instead of syncing the state of existing widgets and create/remove to keep amount of widgets in sync...
This option will save some extra clicks when reloading the editor often.
It is possible to automate serialization compatibility tests. It should catch situations when new code is not compatible with old data (scenes is the most concerned thing). A possible solution...
WebAssembly renderer cannot create HDR framebuffer, which causing pale-colored output image.
1) Lots of structures now have `See module docs.` as the docs, and the actual docs located in the module documentation. This should be reversed. 2) Lots of places in...
Currently UI re-generates drawing commands list every update call even if nothing changed, this becomes an issue on huge widget trees (>30000 widgets), it may take up to 40% of...