Dmitry Stepanov

Results 65 issues of Dmitry Stepanov

There is no way to change keyboard focus on widgets, like you'd do in the browser by pressing Tab. Possible solution: 1) Add `tab_index: usize` for `Widget` 2) Handle `Tab`...

user-interface

Currently when you're closing a docked window, a tile which contains the window won't disappear leaving a hole in docking manager. It should replace splitted tile with single which will...

bug
user-interface

Right now distant objects that are hidden "behind a wall" are not culled, they still eats precious GPU resources. This could be fixed by implementing occlusion culling. EDIT. For now...

enhancement
graphics

There is no way to edit object properties from the play mode in the editor, but it could be very useful to tweak parameters rapidly while playing the game. The...

enhancement
editor

Current approach is a bit dumb, it just re-creates bunch on Text widgets instead of syncing the state of existing widgets and create/remove to keep amount of widgets in sync...

bug
editor

This option will save some extra clicks when reloading the editor often.

enhancement
editor

It is possible to automate serialization compatibility tests. It should catch situations when new code is not compatible with old data (scenes is the most concerned thing). A possible solution...

enhancement

WebAssembly renderer cannot create HDR framebuffer, which causing pale-colored output image.

bug
graphics

1) Lots of structures now have `See module docs.` as the docs, and the actual docs located in the module documentation. This should be reversed. 2) Lots of places in...

docs

Currently UI re-generates drawing commands list every update call even if nothing changed, this becomes an issue on huge widget trees (>30000 widgets), it may take up to 40% of...

user-interface