Dmitry Stepanov
Dmitry Stepanov
Could somebody please re-check this issue? I updated the engine to winit 0.29 which has a brand new input system and this issue might be fixed as well.
I added a `Scancode` enum (see the commit above), it could be used to get the state of a physical key, that does not depend on the keyboard layout of...
Such separation does not have any sense with the current structure of the engine. Closing the issue.
Android support is planned for the beginning of this year. I want to experiment with this right after the release of 0.29 (should happen 8th of January). It is not...
Good news - I got the engine working on Android:  However, there's no sound support yet - `fyrox-sound` needs a separate backend for Android. Also, the overall rendering performance...
Basic Android support was added. Use `fyrox-template` to generate a new project, it now contains `executor-android` which compiles your game for Android. I also created two new issues: new renderer...
I think the size of the `indicator` should be adaptive to the actual size of the content of a `ScrollViewer`. This issue is a bit more complex than just decreasing...
I explained the difference of the methods in the docs - https://github.com/FyroxEngine/Fyrox/blob/master/fyrox-ui/src/node.rs#L90-L111
Rendering is not a top-priority task for the engine. If somebody needs a new renderer - go ahead, write it and make a PR.